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Short of requiring a birth certificate on record to play Ranked, banned jerks will always worm their way back into the game if determined. Developers want to tear down barriers to keep their games accessible to a wide audience and build up walls against prospective hackers. It's noteworthy that Ubi (and every other studio running a big multiplayer game, for that matter) doesn't expect to eliminate cheating altogether. We will continue securing our code and eliminating vulnerabilities in order to make the upkeep of cheats more costly and time-consuming." 2 hackers on enemy team = fastest round (ultimately match) of my life from r/Rainbow6 Selling PC Level 100+ Average Original Owner (Yes) X7 PLAT/ 1. Cheat Developers may only be one part of the equation, but they are the source of the problem.
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"With every update we’ve launched for the past few seasons, we have continued to further secure code, making it more difficult for cheat features to keep up. Siege's player behavior team is always working to make Siege cheats harder to manufacture as well, but Ubi acknowledges that this is an uphill battle.
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This helps us ensure the detections are identifying concrete proof of cheating." A human will still ultimately decide if a cheating sanction is handed down, but the fancy detection model will ideally speed up the process greatly. "The first ban waves are done by hand, allowing us to review each impacted player. Ubi isn't taking its hands off the wheel completely, though. Get the latest Tom Clancy's Rainbow Six Vegas 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). Next, we launch it on the backend and make sure we are comfortable with the results," the post reads. "We start by identifying data that will make our detection model relevant. This is the part of the process that Ubi is looking to automate. If, for instance, a player has an absurdly high kill/death ratio or accuracy stat, that's a red flag. Developers can sometimes confirm cheaters with hard evidence like a video, but it's more common to examine a reported players' stats to determine if they're getting "help" from third-party software.
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Since 2015, Ubisoft has largely relied on manual moderation of player reports to identify cheaters that aren't detected by BattleEye (Siege's anti-cheat software).